Old Fish Camp texturing pictures

Overhead view of the Old Fish Camp level after initial texturing
Overhead view of the Old Fish Camp level after initial texturing

 

Angler’s view of the Old Fish Camp level after initial texturing

The initial background texturing is done for the Old Fish Camp level. Now, let’s hope I can make this run properly on mobile devices!

This is a continuation of a series to show how Toad Time’s levels are created, which started after accidentally saving some footage of the terrain creation process. Then I recorded (on purpose this time!) a session of putting the background structure and docks into the scene. Didn’t record this texturing session, but I figured I should share the results. This level is targeted for release in version 1.1 this September.

(Note: This release has been delayed slightly due to life being uncooperative. Should be out in Oct/Nov.)

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